Main Menu and Wind Skill
Hello everyone,
We are here to tell you that since our last update we have been working on applying our first approach to what we are aiming for as a game.
Here we have some examples of what is going to be our main menu, and possibly some characteristics of our pause menu during the game.
Up until now what we have added is the wind character, with a name already Aira and her main features (still in development and with a lot ahead), a testing map and two possible main menus. Here we will attach some ss of the menu and one of our members playing as Aira in our testing map. In these ss you can appreciate the movement of the character, the projectiles thrown by her and the effect on objects, such as moving them or propelling herself through the air. The projectiles are small godot icons :).
Get Zephyr's Reach
Zephyr's Reach
Cooperative game. Each character will have an ability: to control wind and a hook-like weapon.
Status | In development |
Authors | SeaMira, DEGarciaG, CarlosStekel |
Genre | Platformer |
Tags | 2D, Godot, Local Co-Op, Physics, Pixel Art, Side Scroller |
More posts
- Final Devlog: "Finished Game" ...?Jul 13, 2023
- Level 2 playable and Level 3 Right at the cornerJul 11, 2023
- New build, trining map and settings menuJun 26, 2023
- Executable demo available! and some details for hook with left clickJun 12, 2023
- Grappel's new looks and one step closer to a first level.May 29, 2023
- Pause Menu, Trampolines and More...May 22, 2023
- Hook skill and texturesMay 08, 2023
- First DevlogMar 29, 2023
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