Pause Menu, Trampolines and More...
Zephyr's Reach » Devlog
Hello everyone, we've been working in implementing all new kinds of fun mechanics to our game
The new stuff:
- Added a trampoline-like object in where characters bounce
- Added a wall that is destructible by Aira's wind power
- Added functional pause menu
- Changed camera movement
Fixes:
- Fixed Graple's hook ability.
Hope to see you soon on our next Devlog
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Zephyr's Reach
Cooperative game. Each character will have an ability: to control wind and a hook-like weapon.
Status | In development |
Authors | SeaMira, DEGarciaG, CarlosStekel |
Genre | Platformer |
Tags | 2D, Godot, Local Co-Op, Physics, Pixel Art, Side Scroller |
More posts
- Final Devlog: "Finished Game" ...?Jul 13, 2023
- Level 2 playable and Level 3 Right at the cornerJul 11, 2023
- New build, trining map and settings menuJun 26, 2023
- Executable demo available! and some details for hook with left clickJun 12, 2023
- Grappel's new looks and one step closer to a first level.May 29, 2023
- Hook skill and texturesMay 08, 2023
- Main Menu and Wind SkillApr 15, 2023
- First DevlogMar 29, 2023
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