New build, trining map and settings menu
Zephyr's Reach » Devlog
Hello everyone, hope you are ok. The team has been pretty busy but we have been working on some details of our project. We can now use the settings menu on the main menu and pause menu while playing. It can control global volume, music volume and sfx volume. We also made a training map for tou to become familiar of our controls. Check out the new available build! That's all, see you soon!
Files
second_build.exe 65 MB
Jun 26, 2023
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Zephyr's Reach
Cooperative game. Each character will have an ability: to control wind and a hook-like weapon.
Status | In development |
Authors | SeaMira, DEGarciaG, CarlosStekel |
Genre | Platformer |
Tags | 2D, Godot, Local Co-Op, Physics, Pixel Art, Side Scroller |
More posts
- Final Devlog: "Finished Game" ...?Jul 13, 2023
- Level 2 playable and Level 3 Right at the cornerJul 11, 2023
- Executable demo available! and some details for hook with left clickJun 12, 2023
- Grappel's new looks and one step closer to a first level.May 29, 2023
- Pause Menu, Trampolines and More...May 22, 2023
- Hook skill and texturesMay 08, 2023
- Main Menu and Wind SkillApr 15, 2023
- First DevlogMar 29, 2023
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